Tuesday 22 October 2013

Defining Fun: How can neuroplasticity influence the design of video games?

Defining Fun: How can neuroplasticity influence the design of video games?





Background information: 'Neuroplasticity'


According to Erin Hoiland (nd. para. 1), Neuroplasticity describes how:

"...experiences reorganize neural pathways in the brain. Long lasting functional changes in the brain occur when we learn new things or memorize new information. These changes in neural connections are what we call neuroplasticity".


Reference:

Hoiland, H. (nd.) Neuroscience for Kids- Brain Plasticity. University of Washington. Retrieved 22nd October, 2013 from http://faculty.washington.edu/chudler/plast.html.

By researching the principles of Neuroplasticity, I believe I have found a link between the natural desire to learn and the enjoyment we experience as a result through play. It is widely believed that the act of learning causes the brain to release endorphins, however I believe an important factor in this is the circumstances in which we learn. Learning through work is not as pleasurable as learning through play. A practical example of this can be found in most lecture theatres across the globe. Compare this to mastering a new skill or gaining knowledge whilst at play and there is a noticeable difference in the levels of enjoyment experienced. I intend to research more into this throughout my studies, as I am not an expert in the fields of biology and chemistry. I can however, research into game designers who have also explored neuroplasticity and compare their theories and practice to my own.