Monday 27 April 2015

DE4108: Game Jam: An Initial Test of the Exploration Genre Game Design Framework

Game Jam: An Initial Test of the Exploration Genre
Game Design Framework



Rationale

Using a practical game development exercise (game jam), test the effectiveness of suggested game elements within a design framework, based upon the research carried out into popular Exploration game titles and from the Practitioner Research conducted earlier in the project (DE4201). Within the research that has been carried out, various commonly used game elements have been identified. I have used a combination of established game design theory, my own practical knowledge and the collective opinions of the practitioners interviewed during DE4201, to suggest why these elements are frequently used by designers within the Exploration genre. This body of research will be compared and critically analysed against the opinions of the participants, both before and after the game jam exercise has taken place. The participants understanding and opinions of the Exploration genre- and ultimately the framework itself- will also be compared before and after the exercise to ascertain if the framework is effective in influencing developers’ practice.


Date of event - 24th- 25th April 2015, 11am-6pm.
Location  - Futureworks, Riverside, New Bailey Street, Manchester, UK.


Participants

The participants that have been invited to undertake the exercise are as follows:

1.       Game Development Diploma Students.
2.       3rd Year BA(Hons) Game Design Students.
3.       Diploma in Game Audio students.

As a result of their current levels of education, both groups of students will have varying practical skills and theoretical knowledge of game design and game development. This will help to test the design framework’s flexibility and usability across a greater range of developers. However, after consultation with the Game Development Diploma’s teaching staff it was recommended that slightly more guidance be provided to these participants in order to ensure the best possible outcomes (prototypes). Therefore, the exercise will be modified slightly for these participants (see below for details). The Diploma in Game Audio participants will be given the option of which team they wish to join, given their specialist area of expertise.


Schedule

1.     Participants will be welcomed and asked to fill in a pre-exercise questionnaire. This questionnaire will also set out the nature of the exercise and the research project linked to it.

2.       Depending on their level of expertise, participants will be either:

a.       Provided with a basic game concept theme (based upon an Exploration game), and will be provided with and asked to work within, the suggested game elements. This condition will be provided to those participants undertaking the Diploma in Game Development.

b.      Provided and asked to work within with the suggested game elements, and be asked to create an “Exploration” game. This condition will be provided to those participants undertaking a BA(Hons) in Game Design.

3.      Participants will be organised into groups – preferably ones with an evenly spread skill set (progammers, designers, artists, audio etc.)

4.       Each team of participants will have between 11am-6pm on Saturday 25th April and Sunday 26th April to use the suggested game elements to create a small-scope prototype video game. Members of the Futureworks tutor team will be on hand to provide any additional guidance required as well as ensuring that the suggested game elements are adhered to.

5.       At the end of the game jam, participants will be invited to fill in a reflective questionnaire based on the practical research exercise, as well as gathering their thoughts on the wider scope of the research that is taking place.

6.      The responses from participants will be analysed and will aid my overall conclusions in regards to further refinement of the Design Framework.

7.       The final game prototype builds will be analysed in terms of how closely they met with the recommended game elements guidelines. Responses from the reflective questionnaires will be considered when analysing the prototypes to inform design decisions made by the participants.


Possible Issues / Problems

Attendance – While approximately 30 participants have been invited to the Game Jam, and initial indications are that the majority of these will attend, attendance is voluntary. A low number of participants may not provide a true indication of the effectiveness of the Design Framework, and may hinder the development of the prototypes that are created. All possible measures to ensure the confirmation of attendance have been made.


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